Relics provide special powers available to all gods. Your first Relic is free at Level 1 and your Second Relic is unlocked once you reach Level 12.
1 /
13 /
13
0.58 KDA
Cerberus
Level 16 / 11,782G
Knight's Shield
+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction
Dynasty Plate Helm
+40
Magical Power
+20
Physical Protection
+50
Health
Traveler's Shoes
+25
Magical Power
+15
Mp 5
+22%
Movement Speed
PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.
Sovereignty
+200
Health
+40
Physical Protection
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.
Sentinel's Gift
+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5
PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.
Enchanted Spear
+45
Magical Power
+5
Magical Penetration
PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.