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ThunderMyzt

NA - Updated 6 months ago

Most Played Gods
Season 11
Baron Samedi
Mage
0.92 KDA
1 / 6 / 9
1 - 0 (100%)
17m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
0.92
Kills
1
Deaths
6
Assists
9
Farming
GPM
663
Gold
11,272
Minion Damage
30,945
Minion Kills
55
Damage
Player
8,367
Team Healing
1,880
Self Healing
2,206
Inhand
200
Mitigated
7,154
Taken
13,231

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,565 MMR
Bronze III

Bronze III

35 / 100
17m
playtime
100%
Win/Loss Ratio
0.92
kda
1
wins
11,272
gold
663
gpm
1
kills
6
deaths
9
assists
8,367
damage
492
dpm
200
in hand
13,231
taken
7,154
mitigated
1,880
healing
2,206
self healing
55
Minion Kills
30,945
Minion Damage
 
losses
Recently Played
September 1st - October 1st

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 7 months ago
17m
+65 MMR
+259 SR
View Match
Relic

Relic

Relics provide special powers available to all gods. Your first Relic is free at Level 1 and your Second Relic is unlocked once you reach Level 12.

Shard Relic

Shard Relic

Shard Relics provide special powers available to all gods. Shard Relics are free and can be upgraded to a new Relic once you reach Level 12.

1 / 6 / 9
0.92 KDA
Baron Samedi
Level 16 / 11,272G
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.