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Feed n Steal

EU - Updated 16 hours ago

Most Played Gods
Season 11
Xing Tian
Guardian
7 KDA
2 / 1 / 10
1 - 0 (100%)
16m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
7
Kills
2
Deaths
1
Assists
10
Farming
GPM
686
Gold
10,975
Minion Damage
18,916
Minion Kills
26
Damage
Player
9,858
Team Healing
0
Self Healing
4,548
Inhand
568
Mitigated
25,725
Taken
21,803

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,555 MMR
Bronze III

Bronze III

38 / 100
16m
playtime
100%
Win/Loss Ratio
7
kda
1
wins
10,975
gold
686
gpm
2
kills
1
deaths
10
assists
9,858
damage
616
dpm
568
in hand
21,803
taken
25,725
mitigated
0
healing
4,548
self healing
26
Minion Kills
18,916
Minion Damage
 
losses
Recently Played
May 18th - June 17th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 4 months ago
16m
+55 MMR
+215 SR
View Match
Greater Blink Rune

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

2 / 1 / 10
7 KDA
Xing Tian
Level 17 / 10,975G
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction