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149
AngelLogic

NA - Updated 4 months ago

Most Played Gods
Season 11
Mulan
Warrior
0 KDA
0 / 0 / 0
0 - 1 (0%)
10m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
NaN
Kills
0
Deaths
0
Assists
0
Farming
GPM
621
Gold
6,208
Minion Damage
42,054
Minion Kills
86
Damage
Player
2,876
Team Healing
0
Self Healing
2,063
Inhand
651
Mitigated
4,798
Taken
5,285

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,454 MMR
Bronze III

Bronze III

0 / 100
10m
playtime
0%
Win/Loss Ratio
 
wins
6,208
gold
621
gpm
0
kills
0
deaths
0
assists
2,876
damage
288
dpm
651
in hand
5,285
taken
4,798
mitigated
0
healing
2,063
self healing
86
Minion Kills
42,054
Minion Damage
1
losses
Recently Played
November 22nd - December 22nd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 10 months ago
10m
-46 MMR
-202 SR
View Match
Teleport Fragment

Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 220s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 0 / 0
0 KDA
Mulan
Level 11 / 6,208G
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.