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104
TempridFX

NA - Updated 5 months ago

Most Played Gods
Season 11
Eset
Mage
0.17 KDA
1 / 6 / 0
0 - 1 (0%)
14m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.17
Kills
1
Deaths
6
Assists
0
Farming
GPM
617
Gold
8,635
Minion Damage
13,464
Minion Kills
31
Damage
Player
5,282
Team Healing
333
Self Healing
168
Inhand
265
Mitigated
3,258
Taken
8,194

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,440 MMR
Bronze III

Bronze III

0 / 100
14m
playtime
0%
Win/Loss Ratio
0.17
kda
 
wins
8,635
gold
617
gpm
1
kills
6
deaths
0
assists
5,282
damage
377
dpm
265
in hand
8,194
taken
3,258
mitigated
333
healing
168
self healing
31
Minion Kills
13,464
Minion Damage
1
losses
Recently Played
June 7th - July 7th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 5 months ago
14m
-60 MMR
-150 SR
View Match
Cloak of Meditation

Cloak of Meditation

Using this item causes you to enter a meditative state where nearby allied gods within 35 units restore 8 + 2% of their missing health and 10 + 3% of missing mana each tick. Heals occur once every second for 4s. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Vibrant Shard

Vibrant Shard

PASSIVE - Every 100 units traveled, you gain a buff that deals 10 (+20%/15% of your Physical/Magical Power) Physical Damage to the next enemy hit with your next Basic Attack or ability. Shard Relics can be upgraded to a new Relic once you reach Level 12.

1 / 6 / 0
0.17 KDA
Eset
Level 13 / 8,635G
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.