Player Avatar
35
NoraBrito

Unknown - Updated 3 months ago

Most Played Gods
Season 11
Gilgamesh
Warrior
0 KDA
0 / 5 / 0
0 - 1 (0%)
9m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0
Kills
0
Deaths
5
Assists
0
Farming
GPM
714
Gold
6,424
Minion Damage
14,599
Minion Kills
35
Damage
Player
1,754
Team Healing
0
Self Healing
441
Inhand
320
Mitigated
7,097
Taken
11,048

Keyboard / Mouse Queues

Ranked: Duel
1 Games
1,464 MMR
Bronze III

Bronze III

0 / 100
9m
playtime
0%
Win/Loss Ratio
0
kda
 
wins
6,424
gold
714
gpm
0
kills
5
deaths
0
assists
1,754
damage
195
dpm
320
in hand
11,048
taken
7,097
mitigated
0
healing
441
self healing
35
Minion Kills
14,599
Minion Damage
1
losses
Recently Played
November 28th - December 28th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Duel - 3 months ago
9m
-36 MMR
-215 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 5 / 0
0 KDA
Gilgamesh
Level 10 / 6,424G
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power