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47
wermane

EU - Updated 5 months ago

Most Played Gods
Season 11
Ganesha
Guardian
2.25 KDA
0 / 4 / 18
1 - 0 (100%)
24m
Baron Samedi
Mage
0.6 KDA
1 / 5 / 4
0 - 1 (0%)
14m
Player Stats
Totals
Matches
Played
2
Won
1
Lost
1
Player Kills
KDA
1.33
Kills
1
Deaths
9
Assists
22
Farming
GPM
546
Gold
20,748
Minion Damage
32,347
Minion Kills
54
Damage
Player
13,188
Team Healing
1,465
Self Healing
6,431
Inhand
855
Mitigated
39,733
Taken
41,780

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,455 MMR
Qualifying

Qualifying

0 / 100
14m
playtime
0%
Win/Loss Ratio
0.6
kda
 
wins
9,281
gold
663
gpm
1
kills
5
deaths
4
assists
5,000
damage
357
dpm
170
in hand
15,266
taken
11,625
mitigated
688
healing
2,634
self healing
41
Minion Kills
19,403
Minion Damage
1
losses
Ranked: Conquest
1 Games
1,600 MMR
Bronze III

Bronze III

37 / 100
24m
playtime
100%
Win/Loss Ratio
2.25
kda
1
wins
11,467
gold
478
gpm
0
kills
4
deaths
18
assists
8,188
damage
341
dpm
685
in hand
26,514
taken
28,108
mitigated
777
healing
3,797
self healing
13
Minion Kills
12,944
Minion Damage
 
losses
Recently Played
December 14th - January 13th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 5 months ago
24m
+100 MMR
+319 SR
View Match
Cloak of the Ascetic

Cloak of the Ascetic

Using this item causes you to Enter a meditative state where nearby allied gods within 35 units restore 25 + 3.5% of their missing health and 30 + 4% of missing mana each pulse. Additionally each pulse reduces cooldowns for all abilities by 1.5s. Pulses occur once every second for 4s. Cooldown - 130s.

Phantom Shell

Phantom Shell

Using this item applies a shield to yourself and allies within 35 units for 150 Health + 15 Health per God Level for 4 seconds. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. Using this item also allows you and allied gods to pass through players and player made objects. Cooldown - 130s.

0 / 4 / 18
2.25 KDA
Ganesha
Level 16 / 11,467G
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ranked: Joust - 8 months ago
14m
-45 MMR
-179 SR
View Match
Greater Aegis Amulet

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

1 / 5 / 4
0.6 KDA
Baron Samedi
Level 15 / 9,281G
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.