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89
KMPulverize

NA - Updated 2 months ago

Most Played Gods
Season 11
Baron Samedi
Mage
0.75 KDA
3 / 6 / 3
1 - 0 (100%)
17m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
0.75
Kills
3
Deaths
6
Assists
3
Farming
GPM
712
Gold
12,107
Minion Damage
46,048
Minion Kills
105
Damage
Player
9,626
Team Healing
1,449
Self Healing
2,458
Inhand
640
Mitigated
6,335
Taken
12,361

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,546 MMR
Bronze III

Bronze III

37 / 100
17m
playtime
100%
Win/Loss Ratio
0.75
kda
1
wins
12,107
gold
712
gpm
3
kills
6
deaths
3
assists
9,626
damage
566
dpm
640
in hand
12,361
taken
6,335
mitigated
1,449
healing
2,458
self healing
105
Minion Kills
46,048
Minion Damage
 
losses
Recently Played
May 21st - June 20th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 2 months ago
17m
+46 MMR
+202 SR
View Match
Greater Cloak of Meditation

Greater Cloak of Meditation

Using this item causes you to enter a meditative state where nearby allied gods within 35 units restore 8 + 2% of their missing health and 10 + 3% of missing mana each tick. Heals occur once every second for 4s. Cooldown - 130s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

3 / 6 / 3
0.75 KDA
Baron Samedi
Level 17 / 12,107G
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power