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85
PeachBabyxo

NA - Updated 5 months ago

Most Played Gods
Season 11
Ymir
Guardian
0.2 KDA
1 / 5 / 0
0 - 1 (0%)
18m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.2
Kills
1
Deaths
5
Assists
0
Farming
GPM
584
Gold
10,507
Minion Damage
7,587
Minion Kills
24
Damage
Player
6,757
Team Healing
165
Self Healing
2,466
Inhand
542
Mitigated
22,089
Taken
20,026

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,426 MMR
Bronze III

Bronze III

0 / 100
18m
playtime
0%
Win/Loss Ratio
0.2
kda
 
wins
10,507
gold
584
gpm
1
kills
5
deaths
0
assists
6,757
damage
375
dpm
542
in hand
20,026
taken
22,089
mitigated
165
healing
2,466
self healing
24
Minion Kills
7,587
Minion Damage
1
losses
Recently Played
October 13th - November 12th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 7 months ago
18m
-74 MMR
-76 SR
View Match
Greater Cloak of Meditation

Greater Cloak of Meditation

Using this item causes you to enter a meditative state where nearby allied gods within 35 units restore 10 + 2.5% of their missing health and 10 + 3% of missing mana each tick. Heals occur once every second for 4s. Cooldown - 130s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Sturdy Shard

Sturdy Shard

PASSIVE - Being hit by a hard Crowd Control creates a pulse that provides 5 + 1 per level Protections to yourself and allies within 55 units for 5s. This effect can only occur once every 20s. Shard Relics can be upgraded to a new Relic once you reach Level 12.

1 / 5 / 0
0.2 KDA
Ymir
Level 16 / 10,507G
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.