Player Avatar
109
Jxmess99

EU - Updated 5 months ago

Most Played Gods
Season 11
Surtr
Warrior
0.43 KDA
1 / 7 / 4
0 - 1 (0%)
15m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.43
Kills
1
Deaths
7
Assists
4
Farming
GPM
614
Gold
9,203
Minion Damage
23,826
Minion Kills
49
Damage
Player
8,349
Team Healing
151
Self Healing
4,564
Inhand
2,146
Mitigated
17,103
Taken
20,552

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,423 MMR
Bronze III

Bronze III

0 / 100
15m
playtime
0%
Win/Loss Ratio
0.43
kda
 
wins
9,203
gold
614
gpm
1
kills
7
deaths
4
assists
8,349
damage
557
dpm
2,146
in hand
20,552
taken
17,103
mitigated
151
healing
4,564
self healing
49
Minion Kills
23,826
Minion Damage
1
losses
Recently Played
October 27th - November 26th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 9 months ago
15m
-77 MMR
-64 SR
View Match
Cloak of Meditation

Cloak of Meditation

Using this item causes you to enter a meditative state where nearby allied gods within 35 units restore 10 + 2.5% of their missing health and 10 + 3% of missing mana each tick. Heals occur once every second for 4s. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

1 / 7 / 4
0.43 KDA
Surtr
Level 14 / 9,203G
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.