Player Avatar
113
netomacena

NA - Updated 5 months ago

Most Played Gods
Season 11
Bacchus
Guardian
1.75 KDA
1 / 2 / 5
0 - 1 (0%)
19m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
1.75
Kills
1
Deaths
2
Assists
5
Farming
GPM
616
Gold
11,703
Minion Damage
25,798
Minion Kills
43
Damage
Player
13,977
Team Healing
0
Self Healing
6,255
Inhand
1,392
Mitigated
33,778
Taken
21,256

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,433 MMR
Bronze III

Bronze III

0 / 100
19m
playtime
0%
Win/Loss Ratio
1.75
kda
 
wins
11,703
gold
616
gpm
1
kills
2
deaths
5
assists
13,977
damage
736
dpm
1,392
in hand
21,256
taken
33,778
mitigated
0
healing
6,255
self healing
43
Minion Kills
25,798
Minion Damage
1
losses
Recently Played
June 29th - July 29th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 5 months ago
19m
-67 MMR
-115 SR
View Match
Greater Magic Shell

Greater Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Wing Shard

Wing Shard

Your Movement Speed is increased by 15% and your Attack Speed is increased by 40% for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 90s.

1 / 2 / 5
1.75 KDA
Bacchus
Level 18 / 11,703G
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.