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153
Endman2596

Unknown - Updated 2 months ago

Most Played Gods
Season 11
Sylvanus
Guardian
5.5 KDA
2 / 0 / 7
1 - 0 (100%)
10m
Xing Tian
Guardian
5.5 KDA
4 / 2 / 14
1 - 0 (100%)
15m
Player Stats
Totals
Matches
Played
2
Won
2
Lost
0
Player Kills
KDA
8.25
Kills
6
Deaths
2
Assists
21
Farming
GPM
750
Gold
18,746
Minion Damage
34,130
Minion Kills
43
Damage
Player
13,907
Team Healing
5,864
Self Healing
5,544
Inhand
1,708
Mitigated
26,289
Taken
25,625

Keyboard / Mouse Queues

Ranked: Joust
2 Games
1,620 MMR
Bronze III

Bronze III

74 / 100
25m
playtime
100%
Win/Loss Ratio
8.25
kda
2
wins
18,746
gold
750
gpm
6
kills
2
deaths
21
assists
13,907
damage
556
dpm
1,708
in hand
25,625
taken
26,289
mitigated
5,864
healing
5,544
self healing
43
Minion Kills
34,130
Minion Damage
 
losses
Recently Played
December 16th - January 15th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 1 year ago
15m
+61 MMR
+246 SR
View Match
Cloak of the Ascetic

Cloak of the Ascetic

Using this item causes you to Enter a meditative state where nearby allied gods within 35 units restore 25 + 3.5% of their missing health and 30 + 4% of missing mana each pulse. Additionally each pulse reduces cooldowns for all abilities by 1.5s. Pulses occur once every second for 4s. Cooldown - 130s.

Entangling Wings

Entangling Wings

Using this item grants allies within 55 units 25% increased Movement Speed, 25% increased Attack Speed, and Slow immunity for 5s. On use, this Relic also Roots enemies in the area for 1s. Cooldown - 100s

4 / 2 / 14
5.5 KDA
Xing Tian
Level 17 / 11,296G
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ranked: Joust - 1 year ago
10m
+59 MMR
+108 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

2 / 0 / 7
5.5 KDA
Sylvanus
Level 13 / 7,450G
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.