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86
MrMaster Bronny

NA - Updated 9 months ago

Most Played Gods
Season 11
Xbalanque
Hunter
0 KDA
0 / 1 / 0
0 - 1 (0%)
13m
Charon
Guardian
0 KDA
0 / 5 / 0
0 - 1 (0%)
12m
Player Stats
Totals
Matches
Played
2
Won
0
Lost
2
Player Kills
KDA
0
Kills
0
Deaths
6
Assists
0
Farming
GPM
541
Gold
13,523
Minion Damage
51,942
Minion Kills
105
Damage
Player
7,014
Team Healing
121
Self Healing
1,989
Inhand
940
Mitigated
12,591
Taken
16,356

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,441 MMR
Bronze IV

Bronze IV

96 / 100
12m
playtime
0%
Win/Loss Ratio
0
kda
 
wins
7,279
gold
607
gpm
0
kills
5
deaths
0
assists
5,565
damage
464
dpm
221
in hand
11,907
taken
11,005
mitigated
121
healing
615
self healing
15
Minion Kills
13,975
Minion Damage
1
losses
Ranked: Conquest
1 Games
1,400 MMR
Bronze III

Bronze III

0 / 100
13m
playtime
0%
Win/Loss Ratio
0
kda
 
wins
6,244
gold
480
gpm
0
kills
1
deaths
0
assists
1,449
damage
111
dpm
719
in hand
4,449
taken
1,586
mitigated
0
healing
1,374
self healing
90
Minion Kills
37,967
Minion Damage
1
losses
Recently Played
December 9th - January 8th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 1 year ago
13m
-100 MMR
-75 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Wing Shard

Wing Shard

Your Movement Speed is increased by 15% and your Attack Speed is increased by 40% for the next 5s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 90s.

0 / 1 / 0
0 KDA
Xbalanque
Level 12 / 6,244G
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ranked: Joust - 1 year ago
12m
-59 MMR
-215 SR
View Match
Cloak of Meditation

Cloak of Meditation

Using this item causes you to enter a meditative state where nearby allied gods within 35 units restore 10 + 2.5% of their missing health and 10 + 3% of missing mana each tick. Heals occur once every second for 4s. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 5 / 0
0 KDA
Charon
Level 12 / 7,279G
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.