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108
MACMOLTO44

NA - Updated 2 days ago

Most Played Gods
Season 11
Shiva
Warrior
2.5 KDA
1 / 2 / 8
1 - 0 (100%)
22m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
2.5
Kills
1
Deaths
2
Assists
8
Farming
GPM
641
Gold
14,099
Minion Damage
66,972
Minion Kills
90
Damage
Player
26,983
Team Healing
414
Self Healing
7,913
Inhand
2,006
Mitigated
34,481
Taken
27,040

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,600 MMR
Bronze III

Bronze III

37 / 100
22m
playtime
100%
Win/Loss Ratio
2.5
kda
1
wins
14,099
gold
641
gpm
1
kills
2
deaths
8
assists
26,983
damage
1,227
dpm
2,006
in hand
27,040
taken
34,481
mitigated
414
healing
7,913
self healing
90
Minion Kills
66,972
Minion Damage
 
losses
Recently Played
April 15th - May 15th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 3 months ago
22m
+100 MMR
+135 SR
View Match
Phantom Shell

Phantom Shell

Using this item applies a shield to yourself and allies within 35 units for 150 Health + 15 Health per God Level for 4 seconds. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. Using this item also allows you and allied gods to pass through players and player made objects. Cooldown - 130s.

Entangling Wings

Entangling Wings

Using this item grants allies within 55 units 25% increased Movement Speed, 25% increased Attack Speed, and Slow immunity for 5s. On use, this Relic also Roots enemies in the area for 1s. Cooldown - 110s

1 / 2 / 8
2.5 KDA
Shiva
Level 20 / 14,099G
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.