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144
Rovits

NA - Updated 3 months ago

Most Played Gods
Season 11
Fenrir
Assassin
4.63 KDA
13 / 4 / 11
1 - 0 (100%)
26m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
4.63
Kills
13
Deaths
4
Assists
11
Farming
GPM
563
Gold
14,650
Minion Damage
100,156
Minion Kills
131
Damage
Player
29,780
Team Healing
0
Self Healing
3,671
Inhand
7,036
Mitigated
19,062
Taken
27,224

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,545 MMR
Bronze III

Bronze III

37 / 100
26m
playtime
100%
Win/Loss Ratio
4.63
kda
1
wins
14,650
gold
563
gpm
13
kills
4
deaths
11
assists
29,780
damage
1,145
dpm
7,036
in hand
27,224
taken
19,062
mitigated
0
healing
3,671
self healing
131
Minion Kills
100,156
Minion Damage
 
losses
Recently Played
October 28th - November 27th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 9 months ago
26m
+45 MMR
+63 SR
View Match
Greater Purification Beads

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

13 / 4 / 11
4.63 KDA
Fenrir
Level 20 / 14,650G
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration