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129
LUKASHISUPHOLA

NA - Updated 1 month ago

Most Played Gods
Season 11
Ganesha
Guardian
0.13 KDA
0 / 4 / 1
0 - 1 (0%)
10m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.13
Kills
0
Deaths
4
Assists
1
Farming
GPM
651
Gold
6,507
Minion Damage
10,952
Minion Kills
10
Damage
Player
3,802
Team Healing
91
Self Healing
420
Inhand
410
Mitigated
8,078
Taken
12,140

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,457 MMR
Bronze III

Bronze III

0 / 100
10m
playtime
0%
Win/Loss Ratio
0.13
kda
 
wins
6,507
gold
651
gpm
0
kills
4
deaths
1
assists
3,802
damage
380
dpm
410
in hand
12,140
taken
8,078
mitigated
91
healing
420
self healing
10
Minion Kills
10,952
Minion Damage
1
losses
Recently Played
August 10th - September 9th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 6 months ago
10m
-43 MMR
-114 SR
View Match
Cloak of Meditation

Cloak of Meditation

Using this item causes you to enter a meditative state where nearby allied gods within 35 units restore 10 + 2.5% of their missing health and 10 + 3% of missing mana each tick. Heals occur once every second for 4s. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 4 / 1
0.13 KDA
Ganesha
Level 10 / 6,507G
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.