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99
beau7000

NA - Updated 9 months ago

Most Played Gods
Season 11
Ah Muzen Cab
Hunter
1.8 KDA
5 / 5 / 8
1 - 0 (100%)
25m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
1.8
Kills
5
Deaths
5
Assists
8
Farming
GPM
704
Gold
17,607
Minion Damage
90,900
Minion Kills
136
Damage
Player
22,467
Team Healing
0
Self Healing
1,752
Inhand
9,337
Mitigated
11,015
Taken
24,224

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,562 MMR
Bronze III

Bronze III

37 / 100
25m
playtime
100%
Win/Loss Ratio
1.8
kda
1
wins
17,607
gold
704
gpm
5
kills
5
deaths
8
assists
22,467
damage
899
dpm
9,337
in hand
24,224
taken
11,015
mitigated
0
healing
1,752
self healing
136
Minion Kills
90,900
Minion Damage
 
losses
Recently Played
November 16th - December 16th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 10 months ago
25m
+62 MMR
+332 SR
View Match
Temporal Beads

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Golden Shard

Golden Shard

PASSIVE - All Basic Attacks will also hit enemies within a 10 unit radius of the target for 15% of the damage to Gods and 15% of the damage to Minions and Jungle Camps. Shard Relics can be upgraded to a new Relic once you reach Level 12.

5 / 5 / 8
1.8 KDA
Ah Muzen Cab
Level 20 / 17,607G
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.