Player Avatar
120
mrkyito10

NA - Updated 3 months ago

Most Played Gods
Season 11
Arachne
Assassin
9 KDA
5 / 1 / 8
1 - 0 (100%)
15m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
9
Kills
5
Deaths
1
Assists
8
Farming
GPM
572
Gold
8,579
Minion Damage
61,742
Minion Kills
90
Damage
Player
7,349
Team Healing
0
Self Healing
6,129
Inhand
4,813
Mitigated
6,435
Taken
13,607

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,538 MMR
Bronze III

Bronze III

37 / 100
15m
playtime
100%
Win/Loss Ratio
9
kda
1
wins
8,579
gold
572
gpm
5
kills
1
deaths
8
assists
7,349
damage
490
dpm
4,813
in hand
13,607
taken
6,435
mitigated
0
healing
6,129
self healing
90
Minion Kills
61,742
Minion Damage
 
losses
Recently Played
November 23rd - December 23rd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 1 year ago
15m
+38 MMR
+53 SR
View Match
Greater Blink Rune

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Golden Shard

Golden Shard

PASSIVE - All Basic Attacks will also hit enemies within a 10 unit radius of the target for 15% of the damage to Gods and 15% of the damage to Minions and Jungle Camps. Shard Relics can be upgraded to a new Relic once you reach Level 12.

5 / 1 / 8
9 KDA
Arachne
Level 14 / 8,579G
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.