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122
Jcooper157

NA - Updated 3 months ago

Most Played Gods
Season 11
Morgan Le Fay
Mage
4 KDA
6 / 2 / 4
0 - 1 (0%)
28m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
4
Kills
6
Deaths
2
Assists
4
Farming
GPM
652
Gold
18,246
Minion Damage
89,700
Minion Kills
147
Damage
Player
29,117
Team Healing
0
Self Healing
5,742
Inhand
2,360
Mitigated
11,173
Taken
23,304

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,448 MMR
Bronze III

Bronze III

0 / 100
28m
playtime
0%
Win/Loss Ratio
4
kda
 
wins
18,246
gold
652
gpm
6
kills
2
deaths
4
assists
29,117
damage
1,040
dpm
2,360
in hand
23,304
taken
11,173
mitigated
0
healing
5,742
self healing
147
Minion Kills
89,700
Minion Damage
1
losses
Recently Played
August 22nd - September 21st

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 3 months ago
28m
-52 MMR
-32 SR
View Match
Temporal Beads

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

6 / 2 / 4
4 KDA
Morgan Le Fay
Level 20 / 18,246G
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.