AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.
Sentinel's Boon
+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5
PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.
Gladiator's Shield
+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
Druid Stone
+15
Physical Protection
+15
Magical Protection
+50
Health
Manticore's Spikes
+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5
PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.