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93
Dark Conscious

NA - Updated 3 months ago

Most Played Gods
Season 11
Sobek
Guardian
0.8 KDA
2 / 5 / 4
0 - 1 (0%)
19m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.8
Kills
2
Deaths
5
Assists
4
Farming
GPM
485
Gold
9,218
Minion Damage
16,721
Minion Kills
19
Damage
Player
6,825
Team Healing
193
Self Healing
4,350
Inhand
693
Mitigated
19,451
Taken
17,439

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,423 MMR
Bronze III

Bronze III

0 / 100
19m
playtime
0%
Win/Loss Ratio
0.8
kda
 
wins
9,218
gold
485
gpm
2
kills
5
deaths
4
assists
6,825
damage
359
dpm
693
in hand
17,439
taken
19,451
mitigated
193
healing
4,350
self healing
19
Minion Kills
16,721
Minion Damage
1
losses
Recently Played
August 14th - September 13th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 6 months ago
19m
-77 MMR
-204 SR
View Match
Cloak of Meditation

Cloak of Meditation

Using this item causes you to enter a meditative state where nearby allied gods within 35 units restore 10 + 2.5% of their missing health and 10 + 3% of missing mana each tick. Heals occur once every second for 4s. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Aegis Amulet

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

2 / 5 / 4
0.8 KDA
Sobek
Level 13 / 9,218G
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health