Player Avatar
153
DazMagic

NA - Updated 6 months ago

Most Played Gods
Season 11
Khepri
Guardian
7 KDA
2 / 1 / 10
0 - 1 (0%)
25m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
7
Kills
2
Deaths
1
Assists
10
Farming
GPM
641
Gold
16,023
Minion Damage
23,231
Minion Kills
40
Damage
Player
10,696
Team Healing
733
Self Healing
6,374
Inhand
300
Mitigated
38,630
Taken
24,868

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,423 MMR
Bronze III

Bronze III

0 / 100
25m
playtime
0%
Win/Loss Ratio
7
kda
 
wins
16,023
gold
641
gpm
2
kills
1
deaths
10
assists
10,696
damage
428
dpm
300
in hand
24,868
taken
38,630
mitigated
733
healing
6,374
self healing
40
Minion Kills
23,231
Minion Damage
1
losses
Recently Played
August 14th - September 13th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 6 months ago
25m
-77 MMR
-238 SR
View Match
Greater Cloak of Meditation

Greater Cloak of Meditation

Using this item causes you to enter a meditative state where nearby allied gods within 35 units restore 10 + 2.5% of their missing health and 10 + 3% of missing mana each tick. Heals occur once every second for 4s. Cooldown - 130s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

2 / 1 / 10
7 KDA
Khepri
Level 20 / 16,023G
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.