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129
iijoelle

NA - Updated 4 months ago

Most Played Gods
Season 11
Bellona
Warrior
3.25 KDA
11 / 6 / 17
1 - 0 (100%)
55m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
3.25
Kills
11
Deaths
6
Assists
17
Farming
GPM
538
Gold
29,570
Minion Damage
236,518
Minion Kills
360
Damage
Player
61,096
Team Healing
0
Self Healing
29,026
Inhand
20,701
Mitigated
106,360
Taken
71,392

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,546 MMR
Bronze III

Bronze III

37 / 100
55m
playtime
100%
Win/Loss Ratio
3.25
kda
1
wins
29,570
gold
538
gpm
11
kills
6
deaths
17
assists
61,096
damage
1,111
dpm
20,701
in hand
71,392
taken
106,360
mitigated
0
healing
29,026
self healing
360
Minion Kills
236,518
Minion Damage
 
losses
Recently Played
December 12th - January 11th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 7 months ago
55m
+46 MMR
+281 SR
View Match
Persistent Teleport

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Scorching Blink Rune

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

11 / 6 / 17
3.25 KDA
Bellona
Level 20 / 29,570G
Axe of Animosity

Axe of Animosity

+30
Physical Protection
+30
Magical Protection
+300
Health
+30%
Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.