Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.
Golden Shard
PASSIVE - All Basic Attacks will also hit enemies within a 10 unit radius of the target for 15% of the damage to Gods and 15% of the damage to Minions and Jungle Camps. Shard Relics can be upgraded to a new Relic once you reach Level 12.
0 /
11 /
0
0 KDA
Artemis
Level 9 / 5,457G
Death's Toll
+18
Physical Power
+35
Magical Power
+75
Health
PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.
Evolved Soul Eater
+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
Short Sword
+25
Physical Power
PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.