Player Avatar
155
Martimcphly88

NA - Updated 8 months ago

Most Played Gods
Season 11
Cthulhu
Guardian
1.2 KDA
2 / 5 / 8
1 - 0 (100%)
26m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
1.2
Kills
2
Deaths
5
Assists
8
Farming
GPM
468
Gold
12,164
Minion Damage
38,561
Minion Kills
73
Damage
Player
11,529
Team Healing
447
Self Healing
2,222
Inhand
370
Mitigated
27,319
Taken
21,433

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,547 MMR
Bronze III

Bronze III

37 / 100
26m
playtime
100%
Win/Loss Ratio
1.2
kda
1
wins
12,164
gold
468
gpm
2
kills
5
deaths
8
assists
11,529
damage
443
dpm
370
in hand
21,433
taken
27,319
mitigated
447
healing
2,222
self healing
73
Minion Kills
38,561
Minion Damage
 
losses
Recently Played
November 24th - December 24th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 8 months ago
26m
+47 MMR
+14 SR
View Match
Greater Magic Shell

Greater Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Horrific Emblem

Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 4s. Additionally, all Healing received by enemy gods is reduced by 40% and their shield effectiveness is decreased by 50%. Cooldown - 140s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

2 / 5 / 8
1.2 KDA
Cthulhu
Level 18 / 12,164G
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health