Player Avatar
145
Bonafidekila326

NA - Updated 6 months ago

Most Played Gods
Season 11
Chaac
Warrior
0.38 KDA
0 / 4 / 3
0 - 1 (0%)
15m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.38
Kills
0
Deaths
4
Assists
3
Farming
GPM
555
Gold
8,320
Minion Damage
6,439
Minion Kills
17
Damage
Player
2,430
Team Healing
0
Self Healing
3,795
Inhand
95
Mitigated
7,232
Taken
12,016

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,437 MMR
Bronze III

Bronze III

0 / 100
15m
playtime
0%
Win/Loss Ratio
0.38
kda
 
wins
8,320
gold
555
gpm
0
kills
4
deaths
3
assists
2,430
damage
162
dpm
95
in hand
12,016
taken
7,232
mitigated
0
healing
3,795
self healing
17
Minion Kills
6,439
Minion Damage
1
losses
Recently Played
November 30th - December 30th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 7 months ago
15m
-63 MMR
-50 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Vibrant Shard

Vibrant Shard

PASSIVE - Every 100 units traveled, you gain a buff that deals 10 (+20%/15% of your Physical/Magical Power) Physical Damage to the next enemy hit with your next Basic Attack or ability. Shard Relics can be upgraded to a new Relic once you reach Level 12.

0 / 4 / 3
0.38 KDA
Chaac
Level 10 / 8,320G
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.