Player Avatar
149
olglory15

Unknown - Updated 18 hours ago

Most Played Gods
Season 11
Sobek
Guardian
1.5 KDA
0 / 0 / 3
0 - 1 (0%)
5m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
Infinity
Kills
0
Deaths
0
Assists
3
Farming
GPM
750
Gold
3,752
Minion Damage
5,636
Minion Kills
6
Damage
Player
2,077
Team Healing
0
Self Healing
2,143
Inhand
54
Mitigated
1,977
Taken
3,489

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,500 MMR
Bronze III

Bronze III

0 / 100
5m
playtime
0%
Win/Loss Ratio
 
wins
3,752
gold
750
gpm
0
kills
0
deaths
3
assists
2,077
damage
415
dpm
54
in hand
3,489
taken
1,977
mitigated
0
healing
2,143
self healing
6
Minion Kills
5,636
Minion Damage
1
losses
Recently Played
December 12th - January 11th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 6 months ago
5m
0 MMR
-37 SR
View Match
Horrific Emblem

Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 4s. Additionally, all Healing received by enemy gods is reduced by 40% and their shield effectiveness is decreased by 50%. Cooldown - 140s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 0 / 3
1.5 KDA
Sobek
Level 6 / 3,752G
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.