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124
sleeperspy

NA-West - Updated 8 months ago

Most Played Gods
Season 11
Fafnir
Guardian
0.5 KDA
0 / 0 / 1
1 - 0 (100%)
6m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
Infinity
Kills
0
Deaths
0
Assists
1
Farming
GPM
711
Gold
4,267
Minion Damage
11,133
Minion Kills
13
Damage
Player
3,094
Team Healing
0
Self Healing
2,459
Inhand
807
Mitigated
4,273
Taken
4,953

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,523 MMR
Bronze III

Bronze III

18 / 100
6m
playtime
100%
Win/Loss Ratio
1
wins
4,267
gold
711
gpm
0
kills
0
deaths
1
assists
3,094
damage
516
dpm
807
in hand
4,953
taken
4,273
mitigated
0
healing
2,459
self healing
13
Minion Kills
11,133
Minion Damage
 
losses
Recently Played
December 5th - January 4th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 9 months ago
6m
+23 MMR
+297 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Sturdy Shard

Sturdy Shard

PASSIVE - Being hit by a hard Crowd Control creates a pulse that provides 5 + 1 per level Protections to yourself and allies within 55 units for 5s. This effect can only occur once every 20s. Shard Relics can be upgraded to a new Relic once you reach Level 12.

0 / 0 / 1
0.5 KDA
Fafnir
Level 7 / 4,267G
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.