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135
CHORIZOGRINDER

NA - Updated 4 months ago

Most Played Gods
Season 11
Cabrakan
Guardian
2.57 KDA
30 / 29 / 89
9 - 5 (64%)
4h 21m
Eset
Mage
2.48 KDA
30 / 24 / 59
7 - 3 (70%)
3h 43m
Charon
Guardian
4.68 KDA
31 / 14 / 69
6 - 4 (60%)
3h 36m
Vulcan
Mage
2.52 KDA
42 / 30 / 67
6 - 5 (55%)
3h 37m
Mulan
Warrior
2.66 KDA
51 / 32 / 68
6 - 7 (46%)
3h 56m
Player Stats
Totals
Matches
Played
174
Won
77
Lost
97
Player Kills
KDA
1.83
Kills
513
Deaths
498
Assists
798
Farming
GPM
646
Gold
2,295,309
Minion Damage
8,172,055
Minion Kills
14,914
Damage
Player
2,973,032
Team Healing
40,374
Self Healing
626,177
Inhand
627,294
Mitigated
3,204,996
Taken
3,420,091

Keyboard / Mouse Queues

Ranked: Duel
1 Games
1,425 MMR
Bronze V

Bronze V

60 / 100
9m
playtime
0%
Win/Loss Ratio
0.5
kda
 
wins
7,518
gold
835
gpm
1
kills
2
deaths
0
assists
4,807
damage
534
dpm
1,658
in hand
7,332
taken
3,671
mitigated
0
healing
1,521
self healing
59
Minion Kills
22,498
Minion Damage
1
losses
Ranked: Joust
163 Games
1,569 MMR
Gold IV

Gold IV

39 / 100
54h 39m
playtime
45.4%
Win/Loss Ratio
1.85
kda
74
wins
2,176,838
gold
664
gpm
484
kills
466
deaths
759
assists
2,853,992
damage
870
dpm
605,764
in hand
3,242,684
taken
3,063,345
mitigated
38,730
healing
582,404
self healing
14,103
Minion Kills
7,712,726
Minion Damage
89
losses
Ranked: Conquest
10 Games
1,386 MMR
Bronze IV

Bronze IV

84 / 100
4h 24m
playtime
30%
Win/Loss Ratio
1.58
kda
3
wins
110,953
gold
420
gpm
28
kills
30
deaths
39
assists
114,233
damage
433
dpm
19,872
in hand
170,075
taken
137,980
mitigated
1,644
healing
42,252
self healing
752
Minion Kills
436,831
Minion Damage
7
losses
Recently Played
October 25th - November 24th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 4 months ago
17m
+78 MMR
+142 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Vibrant Shard

Vibrant Shard

PASSIVE - Every 100 units traveled, you gain a buff that deals 10 (+20%/15% of your Physical/Magical Power) Physical Damage to the next enemy hit with your next Basic Attack or ability. Shard Relics can be upgraded to a new Relic once you reach Level 12.

0 / 3 / 0
0 KDA
Baba Yaga
Level 10 / 9,417G
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ranked: Conquest - 6 months ago
36m
-46 MMR
-72 SR
View Match
Teleport Fragment

Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 220s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Vibrant Shard

Vibrant Shard

PASSIVE - Every 100 units traveled, you gain a buff that deals 10 (+20%/15% of your Physical/Magical Power) Physical Damage to the next enemy hit with your next Basic Attack or ability. Shard Relics can be upgraded to a new Relic once you reach Level 12.

2 / 3 / 0
0.67 KDA
Fenrir
Level 12 / 11,044G
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ranked: Conquest - 6 months ago
45m
+46 MMR
+21 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Vibrant Shard

Vibrant Shard

PASSIVE - Every 100 units traveled, you gain a buff that deals 10 (+20%/15% of your Physical/Magical Power) Physical Damage to the next enemy hit with your next Basic Attack or ability. Shard Relics can be upgraded to a new Relic once you reach Level 12.

0 / 2 / 0
0 KDA
Eset
Level 10 / 14,393G
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ranked: Conquest - 6 months ago
15m
+100 MMR
+182 SR
View Match
Greater Teleport Fragment

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Vibrant Shard

Vibrant Shard

PASSIVE - Every 100 units traveled, you gain a buff that deals 10 (+20%/15% of your Physical/Magical Power) Physical Damage to the next enemy hit with your next Basic Attack or ability. Shard Relics can be upgraded to a new Relic once you reach Level 12.

4 / 2 / 2
2.5 KDA
Lancelot
Level 15 / 8,619G
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ranked: Conquest - 6 months ago
17m
-46 MMR
-56 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Vibrant Shard

Vibrant Shard

PASSIVE - Every 100 units traveled, you gain a buff that deals 10 (+20%/15% of your Physical/Magical Power) Physical Damage to the next enemy hit with your next Basic Attack or ability. Shard Relics can be upgraded to a new Relic once you reach Level 12.

0 / 3 / 0
0 KDA
Lancelot
Level 9 / 5,931G
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana