Player Avatar
99
Zukai69

NA-West - Updated 6 months ago

Most Played Gods
Season 11
Morgan Le Fay
Mage
0.5 KDA
0 / 1 / 1
0 - 1 (0%)
14m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.5
Kills
0
Deaths
1
Assists
1
Farming
GPM
518
Gold
7,248
Minion Damage
8,155
Minion Kills
18
Damage
Player
237
Team Healing
0
Self Healing
108
Inhand
33
Mitigated
393
Taken
1,209

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,456 MMR
Bronze III

Bronze III

0 / 100
14m
playtime
0%
Win/Loss Ratio
0.5
kda
 
wins
7,248
gold
518
gpm
0
kills
1
deaths
1
assists
237
damage
16.93
dpm
33
in hand
1,209
taken
393
mitigated
0
healing
108
self healing
18
Minion Kills
8,155
Minion Damage
1
losses
Recently Played
November 23rd - December 23rd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 6 months ago
14m
-44 MMR
-223 SR
View Match
Aegis Amulet

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 1 / 1
0.5 KDA
Morgan Le Fay
Level 7 / 7,248G
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.