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102
db Durban

Unknown - Updated 6 hours ago

Most Played Gods
Season 11
Janus
Mage
0.17 KDA
1 / 6 / 0
0 - 1 (0%)
9m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.17
Kills
1
Deaths
6
Assists
0
Farming
GPM
799
Gold
7,191
Minion Damage
15,771
Minion Kills
39
Damage
Player
4,025
Team Healing
0
Self Healing
1,025
Inhand
364
Mitigated
2,320
Taken
7,699

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,445 MMR
Bronze III

Bronze III

0 / 100
9m
playtime
0%
Win/Loss Ratio
0.17
kda
 
wins
7,191
gold
799
gpm
1
kills
6
deaths
0
assists
4,025
damage
447
dpm
364
in hand
7,699
taken
2,320
mitigated
0
healing
1,025
self healing
39
Minion Kills
15,771
Minion Damage
1
losses
Recently Played
October 23rd - November 22nd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 4 months ago
9m
-55 MMR
-57 SR
View Match
Greater Heavenly Wings

Greater Heavenly Wings

Using this item grants allied gods within 55 units 20% increased Movement Speed, 10% increased Attack Speed, and Slow immunity for 5s. Cooldown - 100s <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

1 / 6 / 0
0.17 KDA
Janus
Level 12 / 7,191G
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.