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96
oMaraaaH

EU - Updated 6 months ago

Most Played Gods
Season 11
Scylla
Mage
0 KDA
0 / 4 / 0
0 - 1 (0%)
8m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0
Kills
0
Deaths
4
Assists
0
Farming
GPM
719
Gold
5,751
Minion Damage
18,905
Minion Kills
50
Damage
Player
2,726
Team Healing
98
Self Healing
148
Inhand
97
Mitigated
1,367
Taken
6,011

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,500 MMR
Bronze III

Bronze III

0 / 100
8m
playtime
0%
Win/Loss Ratio
0
kda
 
wins
5,751
gold
719
gpm
0
kills
4
deaths
0
assists
2,726
damage
341
dpm
97
in hand
6,011
taken
1,367
mitigated
98
healing
148
self healing
50
Minion Kills
18,905
Minion Damage
1
losses
Recently Played
October 3rd - November 2nd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 7 months ago
8m
0 MMR
-215 SR
View Match
Cloak of Meditation

Cloak of Meditation

Using this item causes you to enter a meditative state where nearby allied gods within 35 units restore 10 + 2.5% of their missing health and 10 + 3% of missing mana each tick. Heals occur once every second for 4s. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Vibrant Shard

Vibrant Shard

PASSIVE - Every 100 units traveled, you gain a buff that deals 10 (+20%/15% of your Physical/Magical Power) Physical Damage to the next enemy hit with your next Basic Attack or ability. Shard Relics can be upgraded to a new Relic once you reach Level 12.

0 / 4 / 0
0 KDA
Scylla
Level 10 / 5,751G
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.