Player Avatar
135
Saucy Hustler

NA-West - Updated 6 days ago

Most Played Gods
Season 11
Atlas
Guardian
5 KDA
2 / 0 / 6
1 - 0 (100%)
9m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
Infinity
Kills
2
Deaths
0
Assists
6
Farming
GPM
882
Gold
7,941
Minion Damage
11,242
Minion Kills
16
Damage
Player
5,264
Team Healing
0
Self Healing
781
Inhand
1,408
Mitigated
3,870
Taken
6,389

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,543 MMR
Bronze III

Bronze III

37 / 100
9m
playtime
100%
Win/Loss Ratio
1
wins
7,941
gold
882
gpm
2
kills
0
deaths
6
assists
5,264
damage
585
dpm
1,408
in hand
6,389
taken
3,870
mitigated
0
healing
781
self healing
16
Minion Kills
11,242
Minion Damage
 
losses
Recently Played
October 26th - November 25th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 1 month ago
9m
+43 MMR
+56 SR
View Match
Aegis Amulet

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

2 / 0 / 6
5 KDA
Atlas
Level 14 / 7,941G
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.