Player Avatar
149
IFeedTheFish

NA-West - Updated 3 months ago

Most Played Gods
Season 11
Bakasura
Assassin
2.1 KDA
66 / 45 / 57
6 - 3 (67%)
4h 33m
King Arthur
Warrior
1.36 KDA
50 / 77 / 109
5 - 7 (42%)
6h 06m
Chronos
Mage
1.07 KDA
15 / 28 / 30
4 - 0 (100%)
2h 10m
Pele
Assassin
2.48 KDA
53 / 31 / 48
4 - 2 (67%)
2h 49m
Charon
Guardian
2.22 KDA
28 / 38 / 113
4 - 4 (50%)
4h 12m
Player Stats
Totals
Matches
Played
157
Won
71
Lost
86
Player Kills
KDA
1.45
Kills
666
Deaths
820
Assists
1,046
Farming
GPM
505
Gold
2,200,670
Minion Damage
12,255,768
Minion Kills
20,917
Damage
Player
2,865,695
Team Healing
58,381
Self Healing
989,353
Inhand
776,631
Mitigated
4,829,693
Taken
4,801,095

Keyboard / Mouse Queues

Ranked: Duel
5 Games
1,405 MMR
Qualifying

Qualifying

0 / 100
1h 08m
playtime
40%
Win/Loss Ratio
0.56
kda
2
wins
63,131
gold
928
gpm
10
kills
18
deaths
0
assists
52,549
damage
773
dpm
8,189
in hand
73,774
taken
38,239
mitigated
0
healing
17,698
self healing
680
Minion Kills
286,618
Minion Damage
3
losses
Ranked: Joust
12 Games
1,449 MMR
Silver IV

Silver IV

22 / 100
4h 14m
playtime
41.67%
Win/Loss Ratio
1.55
kda
5
wins
170,680
gold
672
gpm
55
kills
50
deaths
45
assists
181,798
damage
716
dpm
65,713
in hand
286,022
taken
250,603
mitigated
3,414
healing
52,053
self healing
811
Minion Kills
476,264
Minion Damage
7
losses
Ranked: Conquest
140 Games
1,126 MMR
Silver I

Silver I

0 / 100
67h 12m
playtime
45.71%
Win/Loss Ratio
1.46
kda
64
wins
1,966,859
gold
488
gpm
601
kills
752
deaths
1,001
assists
2,631,348
damage
653
dpm
702,729
in hand
4,441,299
taken
4,540,851
mitigated
54,967
healing
919,602
self healing
19,426
Minion Kills
11,492,886
Minion Damage
76
losses
Recently Played
October 19th - November 18th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 4 months ago
36m
-52 MMR
-55 SR
View Match
Relic

Relic

Relics provide special powers available to all gods. Your first Relic is free at Level 1 and your Second Relic is unlocked once you reach Level 12.

Shard Relic

Shard Relic

Shard Relics provide special powers available to all gods. Shard Relics are free and can be upgraded to a new Relic once you reach Level 12.

0 / 0 / 0
0 KDA
Bakasura
Level 3 / 9,393G
Ranked: Conquest - 4 months ago
5m
-46 MMR
-59 SR
View Match
Relic

Relic

Relics provide special powers available to all gods. Your first Relic is free at Level 1 and your Second Relic is unlocked once you reach Level 12.

Shard Relic

Shard Relic

Shard Relics provide special powers available to all gods. Shard Relics are free and can be upgraded to a new Relic once you reach Level 12.

0 / 0 / 0
0 KDA
Ymir
Level 1 / 2,496G
Ranked: Conquest - 4 months ago
13m
-46 MMR
-217 SR
View Match
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

2 / 4 / 0
0.5 KDA
Ratatoskr
Level 12 / 6,722G
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ranked: Conquest - 4 months ago
20m
-46 MMR
-317 SR
View Match
Greater Magic Shell

Greater Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 4 / 4
0.5 KDA
Athena
Level 11 / 7,804G
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ranked: Conquest - 4 months ago
36m
+46 MMR
+57 SR
View Match
Greater Blink Rune

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Entangling Wings

Entangling Wings

Using this item grants allies within 55 units 25% increased Movement Speed, 25% increased Attack Speed, and Slow immunity for 5s. On use, this Relic also Roots enemies in the area for 1s. Cooldown - 100s

11 / 9 / 7
1.61 KDA
Bakasura
Level 20 / 17,950G
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.