Player Avatar
140
ayeejulayy

NA-West - Updated 5 months ago

Most Played Gods
Season 11
Ganesha
Guardian
0 KDA
0 / 2 / 0
0 - 1 (0%)
15m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0
Kills
0
Deaths
2
Assists
0
Farming
GPM
382
Gold
5,729
Minion Damage
10,616
Minion Kills
4
Damage
Player
769
Team Healing
0
Self Healing
1,997
Inhand
168
Mitigated
5,385
Taken
7,358

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,400 MMR
Bronze III

Bronze III

0 / 100
15m
playtime
0%
Win/Loss Ratio
0
kda
 
wins
5,729
gold
382
gpm
0
kills
2
deaths
0
assists
769
damage
51.27
dpm
168
in hand
7,358
taken
5,385
mitigated
0
healing
1,997
self healing
4
Minion Kills
10,616
Minion Damage
1
losses
Recently Played
December 10th - January 9th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 5 months ago
15m
-100 MMR
-167 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Vibrant Shard

Vibrant Shard

PASSIVE - Every 100 units traveled, you gain a buff that deals 10 (+20%/15% of your Physical/Magical Power) Physical Damage to the next enemy hit with your next Basic Attack or ability. Shard Relics can be upgraded to a new Relic once you reach Level 12.

0 / 2 / 0
0 KDA
Ganesha
Level 8 / 5,729G
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.