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155
slowandsensual

NA - Updated 23 days ago

Most Played Gods
Season 11
Cerberus
Guardian
0.63 KDA
4 / 8 / 2
0 - 1 (0%)
21m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.63
Kills
4
Deaths
8
Assists
2
Farming
GPM
545
Gold
11,444
Minion Damage
69,571
Minion Kills
160
Damage
Player
11,397
Team Healing
0
Self Healing
7,757
Inhand
1,257
Mitigated
15,600
Taken
26,836

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,451 MMR
Bronze III

Bronze III

0 / 100
21m
playtime
0%
Win/Loss Ratio
0.63
kda
 
wins
11,444
gold
545
gpm
4
kills
8
deaths
2
assists
11,397
damage
543
dpm
1,257
in hand
26,836
taken
15,600
mitigated
0
healing
7,757
self healing
160
Minion Kills
69,571
Minion Damage
1
losses
Recently Played
August 20th - September 19th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 2 months ago
21m
-49 MMR
-67 SR
View Match
Greater Teleport Fragment

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

4 / 8 / 2
0.63 KDA
Cerberus
Level 18 / 11,444G
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction