Player Avatar
157
ArticFox090

NA - Updated 2 months ago

Most Played Gods
Season 11
Bellona
Warrior
0.81 KDA
3 / 8 / 7
0 - 1 (0%)
12m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.81
Kills
3
Deaths
8
Assists
7
Farming
GPM
738
Gold
8,851
Minion Damage
8,595
Minion Kills
15
Damage
Player
9,147
Team Healing
0
Self Healing
1,286
Inhand
3,224
Mitigated
9,380
Taken
12,720

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,465 MMR
Bronze III

Bronze III

0 / 100
12m
playtime
0%
Win/Loss Ratio
0.81
kda
 
wins
8,851
gold
738
gpm
3
kills
8
deaths
7
assists
9,147
damage
762
dpm
3,224
in hand
12,720
taken
9,380
mitigated
0
healing
1,286
self healing
15
Minion Kills
8,595
Minion Damage
1
losses
Recently Played
November 2nd - December 2nd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 2 months ago
12m
-35 MMR
-259 SR
View Match
Heavenly Wings

Heavenly Wings

Using this item grants allied gods within 55 units 20% increased Movement Speed, 10% increased Attack Speed, and Slow immunity for 5s. Cooldown - 120s <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Shard Relic

Shard Relic

Shard Relics provide special powers available to all gods. Shard Relics are free and can be upgraded to a new Relic once you reach Level 12.

3 / 8 / 7
0.81 KDA
Bellona
Level 12 / 8,851G
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.