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bopter

NA-West - Updated 5 months ago

Most Played Gods
Season 11
Mulan
Warrior
3.75 KDA
5 / 2 / 5
0 - 1 (0%)
15m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
3.75
Kills
5
Deaths
2
Assists
5
Farming
GPM
741
Gold
11,121
Minion Damage
31,497
Minion Kills
67
Damage
Player
13,950
Team Healing
156
Self Healing
6,114
Inhand
2,453
Mitigated
23,409
Taken
22,080

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,400 MMR
Bronze III

Bronze III

0 / 100
15m
playtime
0%
Win/Loss Ratio
3.75
kda
 
wins
11,121
gold
741
gpm
5
kills
2
deaths
5
assists
13,950
damage
930
dpm
2,453
in hand
22,080
taken
23,409
mitigated
156
healing
6,114
self healing
67
Minion Kills
31,497
Minion Damage
1
losses
Recently Played
August 21st - September 20th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 7 months ago
15m
-100 MMR
-226 SR
View Match
Greater Cloak of Meditation

Greater Cloak of Meditation

Using this item causes you to enter a meditative state where nearby allied gods within 35 units restore 10 + 2.5% of their missing health and 10 + 3% of missing mana each tick. Heals occur once every second for 4s. Cooldown - 130s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Shield of Thorns

Shield of Thorns

Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 85 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 140s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

5 / 2 / 5
3.75 KDA
Mulan
Level 16 / 11,121G
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.