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90
Aqwuh

NA-West - Updated 4 months ago

Most Played Gods
Season 11
Ymir
Guardian
0.9 KDA
1 / 5 / 7
1 - 0 (100%)
15m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
0.9
Kills
1
Deaths
5
Assists
7
Farming
GPM
668
Gold
10,018
Minion Damage
16,625
Minion Kills
22
Damage
Player
4,225
Team Healing
0
Self Healing
1,645
Inhand
242
Mitigated
17,519
Taken
15,307

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,542 MMR
Bronze III

Bronze III

38 / 100
15m
playtime
100%
Win/Loss Ratio
0.9
kda
1
wins
10,018
gold
668
gpm
1
kills
5
deaths
7
assists
4,225
damage
282
dpm
242
in hand
15,307
taken
17,519
mitigated
0
healing
1,645
self healing
22
Minion Kills
16,625
Minion Damage
 
losses
Recently Played
August 31st - September 30th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 5 months ago
15m
+42 MMR
+288 SR
View Match
Greater Magic Shell

Greater Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Shard Relic

Shard Relic

Shard Relics provide special powers available to all gods. Shard Relics are free and can be upgraded to a new Relic once you reach Level 12.

1 / 5 / 7
0.9 KDA
Ymir
Level 15 / 10,018G
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction