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125
DurablePac

NA - Updated 9 months ago

Most Played Gods
Season 11
Agni
Mage
7.5 KDA
6 / 1 / 3
1 - 0 (100%)
21m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
7.5
Kills
6
Deaths
1
Assists
3
Farming
GPM
756
Gold
15,885
Minion Damage
96,549
Minion Kills
187
Damage
Player
27,072
Team Healing
230
Self Healing
7,689
Inhand
928
Mitigated
9,063
Taken
17,607

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,560 MMR
Bronze III

Bronze III

37 / 100
21m
playtime
100%
Win/Loss Ratio
7.5
kda
1
wins
15,885
gold
756
gpm
6
kills
1
deaths
3
assists
27,072
damage
1,289
dpm
928
in hand
17,607
taken
9,063
mitigated
230
healing
7,689
self healing
187
Minion Kills
96,549
Minion Damage
 
losses
Recently Played
September 28th - October 28th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 9 months ago
21m
+60 MMR
+210 SR
View Match
Scorching Blink Rune

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Temporal Beads

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

6 / 1 / 3
7.5 KDA
Agni
Level 20 / 15,885G
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power