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100
PaperGrey

EU - Updated 6 months ago

Most Played Gods
Season 11
Janus
Mage
7.5 KDA
4 / 1 / 7
1 - 0 (100%)
13m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
7.5
Kills
4
Deaths
1
Assists
7
Farming
GPM
820
Gold
10,664
Minion Damage
45,977
Minion Kills
108
Damage
Player
12,192
Team Healing
0
Self Healing
0
Inhand
1,121
Mitigated
3,438
Taken
7,461

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,600 MMR
Bronze III

Bronze III

38 / 100
13m
playtime
100%
Win/Loss Ratio
7.5
kda
1
wins
10,664
gold
820
gpm
4
kills
1
deaths
7
assists
12,192
damage
938
dpm
1,121
in hand
7,461
taken
3,438
mitigated
0
healing
0
self healing
108
Minion Kills
45,977
Minion Damage
 
losses
Recently Played
October 12th - November 11th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 7 months ago
13m
+100 MMR
+162 SR
View Match
Greater Purification Beads

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

4 / 1 / 7
7.5 KDA
Janus
Level 17 / 10,664G
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction