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126
SwordsSoul

Unknown - Updated 16 days ago

Most Played Gods
Season 11
Sobek
Guardian
0.29 KDA
2 / 7 / 0
0 - 1 (0%)
24m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.29
Kills
2
Deaths
7
Assists
0
Farming
GPM
827
Gold
19,840
Minion Damage
81,349
Minion Kills
149
Damage
Player
15,011
Team Healing
0
Self Healing
5,615
Inhand
1,820
Mitigated
53,226
Taken
35,485

Keyboard / Mouse Queues

Ranked: Duel
1 Games
1,400 MMR
Bronze III

Bronze III

0 / 100
24m
playtime
0%
Win/Loss Ratio
0.29
kda
 
wins
19,840
gold
827
gpm
2
kills
7
deaths
0
assists
15,011
damage
625
dpm
1,820
in hand
35,485
taken
53,226
mitigated
0
healing
5,615
self healing
149
Minion Kills
81,349
Minion Damage
1
losses
Recently Played
October 29th - November 28th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Duel - 25 days ago
24m
-100 MMR
-7 SR
View Match
Phantom Shell

Phantom Shell

Using this item applies a shield to yourself and allies within 35 units for 150 Health + 15 Health per God Level for 4 seconds. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. Using this item also allows you and allied gods to pass through players and player made objects. Cooldown - 130s.

Emblem of Increasing Peril

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 4s. Additionally, all Healing received by enemy gods is reduced by 40% and their shield effectiveness is decreased by 50%. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

2 / 7 / 0
0.29 KDA
Sobek
Level 20 / 19,840G
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.