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80
xenithix1337

Unknown - Updated 1 month ago

Most Played Gods
Season 11
Cthulhu
Guardian
0.4 KDA
2 / 5 / 0
0 - 1 (0%)
10m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.4
Kills
2
Deaths
5
Assists
0
Farming
GPM
670
Gold
6,695
Minion Damage
15,867
Minion Kills
21
Damage
Player
4,927
Team Healing
110
Self Healing
615
Inhand
273
Mitigated
4,084
Taken
9,109

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,441 MMR
Bronze III

Bronze III

0 / 100
10m
playtime
0%
Win/Loss Ratio
0.4
kda
 
wins
6,695
gold
670
gpm
2
kills
5
deaths
0
assists
4,927
damage
493
dpm
273
in hand
9,109
taken
4,084
mitigated
110
healing
615
self healing
21
Minion Kills
15,867
Minion Damage
1
losses
Recently Played
November 23rd - December 23rd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 6 months ago
10m
-59 MMR
-26 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Vision Shard

Vision Shard

Using this item places a ward that lasts 90 seconds. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 90s.

2 / 5 / 0
0.4 KDA
Cthulhu
Level 11 / 6,695G
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5