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78
Drynch

EU - Updated 1 year ago

Most Played Gods
Season 11
Chaac
Warrior
0.3 KDA
1 / 5 / 1
1 - 0 (100%)
15m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
0.3
Kills
1
Deaths
5
Assists
1
Farming
GPM
468
Gold
7,015
Minion Damage
31,660
Minion Kills
66
Damage
Player
5,003
Team Healing
0
Self Healing
5,282
Inhand
1,210
Mitigated
9,331
Taken
15,393

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,534 MMR
Bronze III

Bronze III

37 / 100
15m
playtime
100%
Win/Loss Ratio
0.3
kda
1
wins
7,015
gold
468
gpm
1
kills
5
deaths
1
assists
5,003
damage
334
dpm
1,210
in hand
15,393
taken
9,331
mitigated
0
healing
5,282
self healing
66
Minion Kills
31,660
Minion Damage
 
losses
Recently Played
December 10th - January 9th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 1 year ago
15m
+34 MMR
+273 SR
View Match
Teleport Fragment

Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 220s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Sturdy Shard

Sturdy Shard

PASSIVE - Being hit by a hard Crowd Control creates a pulse that provides 5 + 1 per level Protections to yourself and allies within 55 units for 5s. This effect can only occur once every 20s. Shard Relics can be upgraded to a new Relic once you reach Level 12.

1 / 5 / 1
0.3 KDA
Chaac
Level 12 / 7,015G
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.