Player Avatar
140
FloofyBooper

NA-West - Updated 5 months ago

Most Played Gods
Season 11
Discordia
Mage
1.08 KDA
9 / 12 / 8
0 - 1 (0%)
39m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
1.08
Kills
9
Deaths
12
Assists
8
Farming
GPM
650
Gold
25,360
Minion Damage
124,409
Minion Kills
170
Damage
Player
48,654
Team Healing
0
Self Healing
1,589
Inhand
1,685
Mitigated
23,251
Taken
34,614

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,433 MMR
Bronze III

Bronze III

0 / 100
39m
playtime
0%
Win/Loss Ratio
1.08
kda
 
wins
25,360
gold
650
gpm
9
kills
12
deaths
8
assists
48,654
damage
1,248
dpm
1,685
in hand
34,614
taken
23,251
mitigated
0
healing
1,589
self healing
170
Minion Kills
124,409
Minion Damage
1
losses
Recently Played
August 30th - September 29th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 8 months ago
39m
-67 MMR
-215 SR
View Match
Temporal Beads

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Aegis of Acceleration

Aegis of Acceleration

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Each instance of damage prevented in this time provides you 7% Movement Speed for 4s, stacking up to 3 times. Cooldown - 140s.

9 / 12 / 8
1.08 KDA
Discordia
Level 20 / 25,360G
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.