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144
demonNibras

EU - Updated 6 months ago

Most Played Gods
Season 11
Cthulhu
Guardian
6.5 KDA
3 / 1 / 7
1 - 0 (100%)
8m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
6.5
Kills
3
Deaths
1
Assists
7
Farming
GPM
848
Gold
6,785
Minion Damage
13,519
Minion Kills
23
Damage
Player
3,858
Team Healing
217
Self Healing
1,553
Inhand
207
Mitigated
7,642
Taken
8,405

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,559 MMR
Bronze III

Bronze III

37 / 100
8m
playtime
100%
Win/Loss Ratio
6.5
kda
1
wins
6,785
gold
848
gpm
3
kills
1
deaths
7
assists
3,858
damage
482
dpm
207
in hand
8,405
taken
7,642
mitigated
217
healing
1,553
self healing
23
Minion Kills
13,519
Minion Damage
 
losses
Recently Played
October 26th - November 25th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 8 months ago
8m
+59 MMR
+86 SR
View Match
Horrific Emblem

Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 4s. Additionally, all Healing received by enemy gods is reduced by 40% and their shield effectiveness is decreased by 50%. Cooldown - 140s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Sturdy Shard

Sturdy Shard

PASSIVE - Being hit by a hard Crowd Control creates a pulse that provides 5 + 1 per level Protections to yourself and allies within 55 units for 5s. This effect can only occur once every 20s. Shard Relics can be upgraded to a new Relic once you reach Level 12.

3 / 1 / 7
6.5 KDA
Cthulhu
Level 11 / 6,785G
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.