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98
DeadMan-_Gravity

NA - Updated 2 months ago

Most Played Gods
Season 11
Baron Samedi
Mage
0.5 KDA
1 / 4 / 2
0 - 1 (0%)
10m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.5
Kills
1
Deaths
4
Assists
2
Farming
GPM
662
Gold
6,615
Minion Damage
9,069
Minion Kills
27
Damage
Player
3,959
Team Healing
418
Self Healing
572
Inhand
767
Mitigated
3,196
Taken
6,762

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,440 MMR
Bronze III

Bronze III

0 / 100
10m
playtime
0%
Win/Loss Ratio
0.5
kda
 
wins
6,615
gold
662
gpm
1
kills
4
deaths
2
assists
3,959
damage
396
dpm
767
in hand
6,762
taken
3,196
mitigated
418
healing
572
self healing
27
Minion Kills
9,069
Minion Damage
1
losses
Recently Played
June 17th - July 17th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 5 months ago
10m
-60 MMR
-246 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Sturdy Shard

Sturdy Shard

PASSIVE - Being hit by a hard Crowd Control creates a pulse that provides 5 + 1 per level Protections to yourself and allies within 55 units for 5s. This effect can only occur once every 20s. Shard Relics can be upgraded to a new Relic once you reach Level 12.

1 / 4 / 2
0.5 KDA
Baron Samedi
Level 10 / 6,615G
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.