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128
Ashumzlee

NA - Updated 6 months ago

Most Played Gods
Season 11
Martichoras
Hunter
1 KDA
1 / 0 / 0
0 - 1 (0%)
10m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
Infinity
Kills
1
Deaths
0
Assists
0
Farming
GPM
648
Gold
6,476
Minion Damage
22,937
Minion Kills
54
Damage
Player
5,255
Team Healing
0
Self Healing
1,114
Inhand
1,240
Mitigated
2,230
Taken
4,218

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,400 MMR
Bronze III

Bronze III

0 / 100
10m
playtime
0%
Win/Loss Ratio
 
wins
6,476
gold
648
gpm
1
kills
0
deaths
0
assists
5,255
damage
526
dpm
1,240
in hand
4,218
taken
2,230
mitigated
0
healing
1,114
self healing
54
Minion Kills
22,937
Minion Damage
1
losses
Recently Played
October 19th - November 18th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 6 months ago
10m
-100 MMR
-362 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Vibrant Shard

Vibrant Shard

PASSIVE - Every 100 units traveled, you gain a buff that deals 10 (+20%/15% of your Physical/Magical Power) Physical Damage to the next enemy hit with your next Basic Attack or ability. Shard Relics can be upgraded to a new Relic once you reach Level 12.

1 / 0 / 0
1 KDA
Martichoras
Level 11 / 6,476G
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.