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108
jahlikedat2

NA-West - Updated 7 months ago

Most Played Gods
Season 11
Morgan Le Fay
Mage
2.25 KDA
9 / 6 / 9
1 - 0 (100%)
24m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
2.25
Kills
9
Deaths
6
Assists
9
Farming
GPM
576
Gold
13,820
Minion Damage
82,666
Minion Kills
134
Damage
Player
25,872
Team Healing
493
Self Healing
5,836
Inhand
1,449
Mitigated
11,194
Taken
21,091

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,546 MMR
Bronze III

Bronze III

40 / 100
24m
playtime
100%
Win/Loss Ratio
2.25
kda
1
wins
13,820
gold
576
gpm
9
kills
6
deaths
9
assists
25,872
damage
1,078
dpm
1,449
in hand
21,091
taken
11,194
mitigated
493
healing
5,836
self healing
134
Minion Kills
82,666
Minion Damage
 
losses
Recently Played
November 23rd - December 23rd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 7 months ago
24m
+46 MMR
+190 SR
View Match
Greater Aegis Amulet

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Greater Purification Beads

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

9 / 6 / 9
2.25 KDA
Morgan Le Fay
Level 19 / 13,820G
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.