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69
I_R_Y_A_N_l

NA-West - Updated 5 months ago

Most Played Gods
Season 11
Ares
Guardian
11 KDA
1 / 1 / 20
1 - 0 (100%)
27m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
11
Kills
1
Deaths
1
Assists
20
Farming
GPM
515
Gold
13,916
Minion Damage
26,678
Minion Kills
39
Damage
Player
13,141
Team Healing
0
Self Healing
6,064
Inhand
2,404
Mitigated
37,571
Taken
27,220

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,600 MMR
Bronze III

Bronze III

37 / 100
27m
playtime
100%
Win/Loss Ratio
11
kda
1
wins
13,916
gold
515
gpm
1
kills
1
deaths
20
assists
13,141
damage
487
dpm
2,404
in hand
27,220
taken
37,571
mitigated
0
healing
6,064
self healing
39
Minion Kills
26,678
Minion Damage
 
losses
Recently Played
November 23rd - December 23rd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 7 months ago
27m
+100 MMR
+203 SR
View Match
Greater Magic Shell

Greater Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Scorching Blink Rune

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

1 / 1 / 20
11 KDA
Ares
Level 19 / 13,916G
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.